


This awesome collection is set for Japanese release on 2/9 at the price of a standard PSP game. A sound gallery will feature music from all titles.
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Movies from Gradius Deluxe Pack (PlayStation), Gradius III & IV (PS2) and Gradius Gaiden (PlayStation) will be included in a movie gallery, with the footage recompressed from their original master copies, ensuring the highest quality. Konami is also filling the game with enough gallery content to please all Gradius fans. The save file remains once you've continued play, allowing you to retry from the save point to your heart's content. You can then continue play from your point of saving with your health and power up conditions in tact. Experience non-stop, classic, 2D shooting action with Gradius, Gradius II, Gradius III, Gradius IV, and the long-time-in-coming Gradius Gaiden, available for the first time in the United States.
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Gradius I and II are even being given an option to expand the play map for full screen play without stretching things out.Ī new save/load system will make it into the game, allowing you to save directly from the pause screen whenever you like. Players will be able to chose from a number of options, setting the size of their ship, turning slowdown on and off, and zooming up the action to fill the screen. Gradius IV Fukkatsu Original Game Soundtrack was developed by Atsuki and released by Konami on Main Japan.Konami isn't going the quick route with the collection. The former also includes a boss rush mode (play all the game's bosses in a time attack fashion) and a stage select.
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It was included in the Gradius III and IV compilation for the PlayStation 2 in 2000 and as a part of Gradius Collection for the PlayStation Portable in 2006. Gradius IV: Fukkatsu never received a direct port. Score recording was disabled approximately a year after its arcade brethren. This was similarly done for the Gradius III and IV console release. This ability was only available in Japan, and was discontinued in August 27 of 1998. This password, which was hashed scoring information, could be uploaded to a Konami website. After a player's game was over, a password was presented. Starting a tradition that is continued in Gradius V, this game introduced an online-ranking system. The laser is the twin laser seen in Gradius III. The double mode is the tailgun, seen in other configurations. The laser mode is a thin armor piercing round that can penetrate multiple enemies.Ĭonfiguration 6: The missile mode is the flying torpedo, which produces two missiles that fly forward in front of the ship. The double mode is the standard 45-degree angle split. After a short delay, the mines explode, yielding a large explosion.

There two new configurations are as follows:Ĭonfiguration 5: The missile mode is a vertical mine that is released above and below the ship. In this game there are a total of six configurations, the first four of which are migrated from Gradius II. The seventh powerup category was the one that was labeled "!" and would produce detrimental results, such as reducing the speed or eliminating the weapons of the ship. First of all, the edit mode has been completely eliminated, as are the "Snake Option" (s.option), the "Reduce" shield type, and the seventh powerup category. However, several changes were made on the weapons system in the transition from Gradius III.

The core gameplay of Gradius IV remains relatively unchanged.
